We can also see that the canvas bags gain shading in some of its creases and folds, and the hanging chain of bullets gain shadows as we move further down.īelow we can see that raytraced shadows have the ability to make some major changes to scene lighting. Looking at the weapon mounts, we can see that raytraced shadows make each shadow softer, and more physically accurate given the scene's lighting. Below we can see how DXR shadows can impact a scene that's dense in detail, and how DXR shadows add shadows to areas which were previously not covered by the game's stock non-DXR shadows.